Editorial process

Games User Research will take the form of an anthology, i.e. a volume created by combining chapters (contributions) from multiple authors.

All contributions will go through a review process by the editors assisted by selected advisory peers which form the Advisory Board for the book.
The editorial process of contributions is focused on ensuring a high quality of the content in the book and providing support to the authors.
To streamline this process, the goal is for each contribution to be subjected to only one editorial review cycle. This places high demands on the quality of the submissions. The main steps in the editorial process are as follows:
  1. Abstract review: Following the abstract deadline, the editorial team will in collaboration with the Advisory Board review the incoming proposed chapters (and other content) and decide which to accept for further development. Game User Research aims to be comprehensive, with a mixture of background and practical chapters, covering the major components of GUR work. However, the field of work is much too broad for every specialized topic to be included in a single volume, and it is possible proposals may be rejected for example due to being too narrow in their focus or of too marginal interest to the target audience.
  2. Chapter draft review: Following the deadline for submission of draft chapters, an editor will be assigned to a submission. The editor will give the submission a read-over, and either provides some initial suggestions for revision to the author/authors, with the expectation that these are addressed quickly, or release the submission to the editorial team for review. The Advisory Board can be included in this process. The feedback from the review process will be returned to the authors, who are then given some time to revise their submission according to the feedback as necessary (see the timeline).
  3. Final version review: Following the deadline for submission of finished chapters, each chapter will be checked by the editorial team. If any minor problems persist, the authors will be contacted. Some changes may also be suggested by the editors to ensure that the book is as homogenous and congruent as possible given the diverse range of topics in Game User Research. This step in the editorial process may require some fast work on behalf of both the editors and authors in order to ensure that the book is ready for publication at the due date.
  4. Page proofs check: Once the publisher has done typesetting and checking of all chapters, they will return page proofs to the authors. These may be accompanied by some questions, e.g. missing information about references, or questions for clarification. Usually such questions are easy to handle. The page proofs stage is the last chance for authors to make changes to their submissions.
  5. Published book: The book is published. Everyone rejoices!